Galaxy Hunter (current project) - A classic Shoot'em'up game mixed with rpg elements in Adobe Air/AS3.

Classic Shoot'em'up gameplay
Ship experience and leveling.
Inventory and upgrade system.
Difficulty levels and replayability.
Varied levels and enemies.

Massacre (click to download) - A 3D barrel breaker game using Ogre3D and BulletPhysics.

Simple massacre game.
Highscore and time limitation.
Force and physics.
Different barrels with special effects.


Pfa Quest - A 3D third person RPG prototype using Ogre3D and BulletPhysics.

Mouse/keyboard control camera system.
Real time combat physics and triggers.
Quests and inventory management.
Character evolution and levels.
Night/Day cycle, shadows and shaders.

T-Rype - A network multiplayer r-type clone in C++/Sfml.

Classic r-type gameplay with charged shots.
Game hosting / joining over a local network.
Scripted levels and bosses.
Dynamically loaded ennemies (DLL).


Zappy - A server/client based AI game in C/C++/Sfml.

Multiple clients/AI connecting to the server.
Sfml and Unity clients to monitor the game.
Team based game involving AIs trying to survive and beat the other teams.


Bomberman - A Bomberman clone in C++/OpenGL.

Bomberman clone with multiple players.
Animated models and anim states.
Collision detection / exploding bombs / bonus and all the classic gameplay elements from Bomberman.


Veeht - A canabalt-like running game made for 3D duo.

Infinite level generator based on speed, height and rythm for platforms / traps
Multi-layered backgrounds and Parallax
Slide and jump to evade traps and ennemies and get on platforms

Super Tranberland - A puzzle platformer game.

Platformer engine built entirely from scratch
Moving blocks, multiple objects, traps
Side-scrolling and horizontal/vertical parallax
Infinite level of background layers


Les Peres-Noel Bleus - A christmas themed catch game.

Serious Game to help collect computers for families
Bonus and Malus, acceleration
Combo based score and time limitation


Raytracer - A complete raytracer engine using equations for mathematical forms.

Texturing, Bump mapping, Anti-aliasing, Ambient lights, Transparency, Reflexions, Multiple light sources
Mesh render of exported blender objects


Wolf - A 3D labyrinth using the raycasting technique.

Raycaster similar to the first person shooters of early 90's (Wolfenstein 3D, Doom, etc.)
Three different rendering styles
Animated HUD and wall textures


Fdf - An isometric 3D engine to represent maps coming from text files.

Different colors depending on height
Maps parser
Zoom, movement and change of rendering styles


Minigames - Several mini-games made in a few hours.

Classic old school games like pong, arkanoid and a cat-avoiding game!
Made in ncurse lib (termcaps) or using X11 lib, coded in 4 hours or less for the challenge


Mystical - A ti-basic RPG for the ti83 i made a while ago.

3D Labyrinth
Turn based combat system
Different combat options
(launch spells, direct attack)
World travels and adventure

A tournament creator for http://www.ryustemple.net.

Automatic creation of the tournament table
Self registering of members
Simple tournament creation process
Member profiles and game / platforms options